Tutorials/Introduction to game programming
From LCA2010
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| - | This tutorial will be presented by [[User:Richardmechanicalcatnet|Richard Jones]]. | + | This tutorial will be presented by [[User:Richardmechanicalcatnet|Richard Jones]]. Richard has over a decade's experience as a hobbiyst writing video games; he has entered many game programming challenges and created the Python Game Programming Challenge (http://www.pyweek.org/) which has run for the last four years. |
Attendees of this tutorial who wish to follow along must ensure they have a working Python (2.5+) and pyglet (1.1.4+) installation on their system. | Attendees of this tutorial who wish to follow along must ensure they have a working Python (2.5+) and pyglet (1.1.4+) installation on their system. | ||
Revision as of 16:32, 16 January 2010
This tutorial will be presented by Richard Jones. Richard has over a decade's experience as a hobbiyst writing video games; he has entered many game programming challenges and created the Python Game Programming Challenge (http://www.pyweek.org/) which has run for the last four years.
Attendees of this tutorial who wish to follow along must ensure they have a working Python (2.5+) and pyglet (1.1.4+) installation on their system.
The data to use in the tutorial (if you don't wish to create your own) is in Media:Asteroids-data.zip.
The full source code for the game is http://www.mechanicalcat.net/tech/asteroids.py.html

